![]() ![]() A few of the card designs are out of stock, and it looks like I won’t be able to reprint them before Christmas.I’m still shipping things regularly from my store - my holiday cards, for example - and from my TopatoCo store, which sells apparel and comic prints.➡️ What kind of Wondermark goodies are still available? I’ll mention them here if that does become available. I will try to redo the existing designs for the coming year as downloadable versions, as I’ve done the past few years. Sad as I am to say it, I think the era of the Wondermark calendar may now have passed. I wasn’t able to make a new calendar this year. ➡️ Will there be a Wondermark calendar this year? I recommend making sure you’re on the email list! I’ll continue to make comics, but I can’t predict when, or on what kind of schedule, they will post. So! That’s just the way of the world, at the moment. This is a little window into how long comics take me to make, these days, in snatches of borrowed time here and there. ➡️ What kind of update schedule will the comic have?Īs I was posting the latest comic, near the end of November, I realized that it references “Halloween.” This is a good foundation for the next question. So we’re all fine here - but, like, completely brain-tired 100% of the time. After all, a 4-year-old has nothing better to do than to make everything a battle of wills. I had heard that parenting is tiring, but I didn’t realize how much of that would be from straight-up mental exertion. So we spend a lot of time chilling at home. Our daycare closed down and we don’t have a regular babysitter. My kid isn’t old enough for a vaccine yet, and we don’t have family very close by. My family is doing better than many (we’re safe and healthy).īut as other parents of small kids will know, these last 20-odd months have presented a set of…particular challenges. Pretend you’re the bold text, asking me questions. I’ll talk about comics, merch, and future plans. People will buy all kinds of crap, just place one level.Īlso true, but just because they bought a "fart app" doesn't mean they wont' complain about your 15m duration game.As we move into another holiday season, it’s high time for an update on how things are going here at the ol’ jape-foundry! Choose a position and defend it, show that things are the way they are because you choose so, not because of some mistake. ![]() Just don't go making all the changes they ask. Obviously implementing a highly demanded features will make them happy thus recommending to friends. Also usually you will see your rating decreasing half or a full star, keep in mind, all kinds of people will download it.Īnswering to customers Feedback helps sales ![]() I've tried this 3 times, each time I place it at a smarter occasion getting successfully more downloads, thing is that after 3 days of getting back to regular price things would slowly return to normal.ĭepending on promotion amount of days you may end up with the same money you would have not making the promotion. Well only if you want to brag to your friends that your app got 100K downloads no matter the price. Unless you have some in-game purchases it's not worth it. Then you'll get back to whatever you where selling. Making a Free promotion will help boost sales afterwords Customers that buy pricier app are more forgiving and respectful. Selling at a low price will also bring all kinds of customers, they will give you a 1 star just because you haven't updated the app in 5 months or so. ![]() There's no sense in having crappy apps, 100 bad apps may not sell as much as 5 really good ones. If you think your app is not worth more that $0.99 go back to the drawing boards. Many costumers, tired of the enormous lists of game will only seek higher priced games because logic mandates that they are indeed better. Having a higher price will help to distinguish it from others, will give you margin for promotions without making it free. Wrong, don't EVER place your app at $0.99 right from start. Just create something cool and appealing. Release my app at a Thursday to be featured at that week's App Featured AppsĪlthough this might increase your odds, we released Vizati on a Friday, 2 weeks later it got a feature on the App Store, so it can still happen. The first month I was sending dozens of emails every single day to websites, journalists, magazines, some paid off, others didn't. So keep in mind advertisement on iOS is mandatory, forums, twitter, mailing list, whatever. You release a new game, will probably have a few sales on the 1st day because it's on the new released games and that's it, only on very rare conditions will the game start selling very good with just that. That's probably true on the very first months the App Store opened. My first BIG mistake was the general conception that "just placing an app there will sell". ![]()
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